Revised 18 April 2003.

Rull av Uvanlige Virkninger

Enigma
Transmutation [Language-Dependent]

Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: 2 creature/level
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell scrambles the speech of the caster, and up to two additional creatures per level of the caster, so that only they can understand one another. You must point your finger at each creature to be affected by this spell. The targets of the spell speak with and understand one another as normal, but your speech becomes a stream of unintelligible gibberish to those not affected by the spell. The gibberish is not a language, and is not affected by tongues.

The spell does not affect audibility or translation. In order to understand the words of another creature affected by this spell, you must be able to hear and understand him as normal.

This spell cannot be used to prevent a spell caster from casting spells with a verbal (V) component, but it does negate the effects of spells which require the target to hear the caster’s voice (shout, command, bardic music etc.).

If a creature does not resist being a target of the spell, but later wishes to end its effects, she may attempt a Will save at that time.

Zone of Encryption
Transmutation [Language-Dependent]

Level: Brd 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: 10 ft. + 10 ft./level
Area: 15 ft. radius centered on a creature, object, or point in space
Duration: 10 minutes/level (D)
Saving Throw: Will negates or none (object)
Spell Resistance: Yes or no (object)

This spell creates a spherical zone, inside of which creatures may speak as normal. But those outside of the zone hear the speech of those inside as unintelligible gibberish. The gibberish is not a language, and is not affected by tongues. This spell may be cast on a point in space, in which case it is a stationary effect, or it may be cast on a creature or an object, in which case the zone remains centered on its target. Those inside the zone hear those outside of it normally.

Words magically transmitted outside of the zone, such as with scry, are not affected by this spell.

The spell does not affect audibility or translation. In order to understand the words of another creature inside the zone, you must be able to hear and understand him as normal.

This spell cannot be used to prevent a spell caster from casting spells with a verbal (V) component, but it does negate the effects of spells which require targets outside the zone to hear the caster’s voice (shout, command, bardic music etc.).

Arcane Focus: A songbird’s beak.

Muteness
Transmutation

Level: Brd 3, Clr 4, Sor/Wiz 4
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Permanent (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject becomes mute. In addition to the obvious effects, a muted creature suffers a —4 penalty on all Charisma-based skills and loses the ability to cast spells with a verbal component (V).

Hush
Transmutation

Level: Brd 2, Clr 3, Sor/Wiz 3
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 min./level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject momentarily loses the ability to speak, or make any vocal sounds at all. In addition to the obvious effects, a hushed creature suffers a —4 penalty on all Charisma-based skills and loses the ability to cast spells with a verbal component (V).

Mistaken Identity
Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

Unless the target succeeds in a Will save, she believes herself to be another person of the caster’s choosing. This belief is sincere, and the target of this spell will, to the best of her ability, act as if she is the person she believes herself to be.

The caster may cause the target to believe herself to be any other being. The only limitations are that the being must have a discernible identity, and it must be at least remotely plausible for the target to be that other being. For example, the caster may not convince the target that she is a rosebush or a member of a species with a significantly different anatomy. However, the caster may convince the target that she is a mythic hero, a fictional character, an anthropomorphic god and so forth. If the caster suggests an impossible identity for the target, the spell is used but has no effect.

The target will not knowingly undertake suicidal actions while she believes herself to be another person. However, she may fail to recognize dangers that would affect her true self but not her assumed identity. For example, a target who believes that she is a great mythic hero blessed with the gift of flight might jump from a tower in an attempt to fly to safety.

If the target knowingly encounters another creature claiming to be the same person as the target, she may attempt a Will save. If she succeeds at the Will save, the spell ends. If she fails, she becomes hostile to the "imposter" and acts accordingly. If the target of this spell suffers any normal damage from someone else claiming to be who she believes herself to be, the spell ends.

Any time the target loses and then regains consciousness, the spell ends.

In all circumstances, the end of the spell causes the target’s true sense of identity returns. A creature who has been the target of this spell remembers the period during which she believed herself to be another person as if it was a normal dream, and has exactly the same degree of recall of that period that she would have for any other dream.

Hunger
Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 2, Clr 3, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Several living creatures
Duration: 1 hour/caster level or until targets eat a full meal
Saving Throw: Fortitude negates
Spell Resistance: Yes

You cause creatures with up to 2d4 + 1d4/caster level HD to become extremely hungry. Creatures with fewer HD are affected before creatures with more HD. Only creatures who can see or hear you are affected, but they do not need to understand you to become hungry.

Creatures afflicted with hunger behave as if famished almost to the point of lethal starvation. A creature so affected will cease his current actions and immediately search for food. He will defend himself if attacked, but will generally attempt to flee from danger or anything that stands between him and a good meal. Creatures affected by this spell will not violate their own taboos regarding food; a devout character will not eat meat forbidden by his god, nor will a non-cannibal resort to cannibalism.

Until he eats the equivalent of a full meal of solid food, a creature under the effects of this spell becomes sluggish and weak. He loses any Strength and Dexterity bonuses to attack rolls, weapon damage and AC, and suffers a —2 penalty on all Strength- and Dexterity-based skills. However, he gains a +4 morale bonus to Wilderness Lore checks when tracking potential food sources.

A creature who is already eating will demand to be fed as if he had just sat down to the table after several days without food.

The effects of hunger are immediately dispelled when the duration ends or when the victim has finished eating the equivalent of a full meal of solid food.

Note: Hunger has no additional effect on a creature already suffering from the effects of starvation.

Slurred Speech
Illusion (Glamer)

Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

The target of this spell suffers a temporary speech impediment. Unless he succeeds at a Will save, the target develops heavily slurred speech, as if he has become extremely intoxicated. In addition to the obvious effects, the target suffers a —2 penalty to all Charisma-based skills and a 20% miss chance when casting spells with a verbal component (V).

Babel
Illusion (Glamer)

Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes

The target’s speech is temporarily transformed into a language of the caster’s choice. This may be any real language that the caster has heard spoken. The target sounds like a fluent speaker of the substituted language, and speakers of that language will understand her clearly. The target does not gain the ability to understand the substituted language; if her words are turned to Draconic, a dragon will understand her, but she will not understand a dragon speaking to her in Draconic.

This spell does not prevent a spell caster from casting spells with a verbal component (V), but it does affect spells, such as command or geas, which require the target to understand the caster.

Omlet Du Fromage
Transmutation [Language-Dependent]

Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 action
Range: Touch
Target: One living creature
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

To activate this spell, you touch the target while speaking a word or phrase. While affected by the spell, the target can only speak that word or phrase. Any time the target tries to speak, he pronounces the suggested word or phrase. A spell caster so affected cannot cast spells with a Verbal component (V), unless the word or phrase he must speak is the Verbal component of a spell.

Headstuck
Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: Yes

You cause a tune to be maddeningly stuck in the head of a single target. To activate this spell, you sing or play a short verse or melody. If the target fails her Will save, the tune is stuck in her head. While the spell’s effects persist, the target suffers a —4 penalty to Concentration checks and a 10% failure chance on any spells with Verbal components (V). She also gains a +2 bonus to saving throws against spells that require her to understand the caster.

Greater Headstuck
Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 3, Sor/Wiz 3
Components: V
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: Several living creatures
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No

Those near you are driven to distraction by a maddeningly catchy tune. You cause a simple melody to be stuck in the heads of creatures with up to 2d4 + 1d4/caster level HD. Creatures with fewer HD are affected before creatures with more HD. Only creatures who can hear you are affected, but they do not need to understand you to be affected. While the spell’s effects persist, targets suffer a —4 penalty to Concentration checks and a 10% failure chance on any spells with Verbal components (V). They also gain a +2 bonus to saving throws against spells that require them to understand the caster.

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By R. Scott Rogers (scott@madforjam.com)

Released under the OGL and d20. Free to distribute.

Open Source License (http://www.opengamingfoundation.org/ogl.html)